
CandyFace
You can do this already, just not as pretty as he does it because of the lack of anti-aliasing. Just make a canvas that is big enough, then draw your sketch, copy it onto a new canvas and scale it down to the size you want. There is no point in bringing anti-aliased brushes from photoshop into PyxelEdit because they're not meant for pixel work.
As for the scaling,I think Danik is using the RotSprite scaling algorithm, for Pixel art that's the best thing you're going to get as far as I know. PyxelEdit uses the Nearest Neighbor algorithm, which is meant for pixel art. However, no matter what algorithm you use, the amount of details you can see from your sketch depends on the size of the canvas. You can only scale something as much as there are pixels, so if your canvas is for example only 32x32 then it's limited how much detail you can cramp into that size.
There are multiple free programs you can use for sketching such as Krita, FireAlpaca, Photoshop (not free), Gimp etc... Just make your sketch there, then import it into PyxelEdit and scale it down. ;)
As for the scaling,
There are multiple free programs you can use for sketching such as Krita, FireAlpaca, Photoshop (not free), Gimp etc... Just make your sketch there, then import it into PyxelEdit and scale it down. ;)





