Is there a feature like an "object layer" in Pyxel Edit? I've used Tiled for quite a while and this is something of an essential feature to have for creation of non-trivial tile-map games.
In my flow, I create tile maps with multiple layers, and some layers are "object layers" that I extract through code. I use this to do things like:
(1) Mark spawn points.
(2) Mark locations where items can be used by characters.
(3) Link door open/close connectors.
(4) Mark map entrance / exit points.
(5) Assign properties to game objects (e.g. create a BFG4000 here and fill it with 1/2 ammo, 2x strength, etc.).
- You can create an object layer by name.
- Object shapes parameters are stored in the xml, coordinates in relative to the origin of the tilemap.
- Object shapes can have a set of key/value pairs (all text) associated with them as properties.
I have a map of a spaceship for a game I am working on attached. I created the tiles for the map in PyxelEdit, but had to move it all to Tiled so I could start the annotation for objects.
Is there a feature like this in PyxelEdit now or in the works?