KkamstrupSep 9, 2013 at 7:00 pm
Some export modes (txt, in particular) is not able to express rotated/mirrored tiles referring to the same image. For that use case - or engines not supporting rotation or mirroring it would be super handy to be able to copy a tile and then rotate/mirror the actual copy of the tile. So one can get full physical images for all variations of positions.
I imagine this would also be great for creating general variation in game content.

DanikSep 9, 2013 at 7:43 pm
Yeah, this is probably a good feature. I have added right click context menus, this functionality could be available when RMB-clicking a tile in the tileset. Right click tile > Rotate CCW would then rotate the tile data, and update the instances of the tile with the opposite rotation.
KkamstrupSep 9, 2013 at 8:15 pm
Legend. Sounds perfect for me.