
Danik
This would indeed be a really useful thing to have. Unfortunately I don't see a way to easily implement it the way tiles and layers are structured currently.
Layers masks might not be super hard to implement, and would be very useful on their own, but I think that wouldn't be enough to support the workflow you speak of. The problem is that tiles are simple bitmaps at the moment. The Canvas has Layers that have Tile instances placed in them, but Tiles can't have layers.
If Tiles could have multiple layers, then it should be more feasible, but I will have to think about it if this is a good idea or not.
Layers masks might not be super hard to implement, and would be very useful on their own, but I think that wouldn't be enough to support the workflow you speak of. The problem is that tiles are simple bitmaps at the moment. The Canvas has Layers that have Tile instances placed in them, but Tiles can't have layers.
If Tiles could have multiple layers, then it should be more feasible, but I will have to think about it if this is a good idea or not.


