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Set Animation Range

Daniele
May 22, 2014 at 3:54 pm
Hi Daniel,

I'm making my first animation with Pyxel Edit (yes, I never animated with it until now, shame on me), and I was wondering about the functionality of the "Set Animation Range" button. In Leif Masrud's animation tutorial, that tool can be used to drag and define a custom tile range on the fly, even vertically. But when I try to use it, I can only define the starting tile, and the rest is automatically chosen by the range options set in the Animation itself. Am I missing something? I'm on v0.3.107

Cheers :)
Danik
May 22, 2014 at 7:46 pm
Hey Daniele,
Yes, that's how it's supposed to work. It seems like the frame range tool doesn't work properly when the base tile is tile 0, even in 0.3.106. I will fix this asap!
Thanks for the report!
Daniele
May 22, 2014 at 8:15 pm
Great :) And by the way, just so you know, for me it doesn't work even if the base tile is different than 0.

P.S. here is my first pixelart animation, just for fun (will probably be an easter egg for a game I'm illustrating :P). I have to say that I looooove the way Pyxel Edit treats tiles as frames: it's intuitive and makes animating very comfortable. I find myself much much better than with classic animation systems.


Simon
May 23, 2014 at 5:39 am
@ Daniele: :D love that animation! I also love the way Pyxel is handling animation it is really intuitive IMHO. Can't go back to GraphicsGale anymore... 
Daniele
May 23, 2014 at 1:14 pm
Oh I'm glad that master Simon likes it! :D Personally, I used Pyxel Edit beta before GraphicsGale, so when I decided to see what GraphicsGale was about, I spent the first 5 minutes saying "but Pyxel Edit does this thing way better", or "but Pyxel Edit can do this thing without the need to open 5 windows", and uninstalled GG immediately xD
Danik
May 23, 2014 at 5:01 pm
Haha! Nice animation. :D