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Reidentify layer tiles problem

T
TheMnk
Jul 17, 2018 at 5:07 pm
Hello, when I click on "reidentify layer tiles .."



Some tiles are not identified.
These tiles exist in the tileset but are not identified.
Why does this happen?.
How can I make these tiles identified?

In this image you can see that a tile that I have on the tileset (1679) is not being identified and the symbol "."



If you tell me to press ctrl + click to add the tile to the tileset, this is a lot of work because there are many tiles that are not being identified and I would have to move many tiles in the tileset.
T
TheMnk
Jul 17, 2018 at 5:18 pm
Ok, solve it.
The problem is that the black color is different value in some tiles.
H
Haplo
Jul 28, 2018 at 7:33 pm
I have the same problem but worse, in my case the function "Reidentify layer tiles" only identifies 5% of the tiles, more o less. I use the same palette and I am checked that the tiles are the same. In fact, if I unmap any tile on the canvas and then try reidentify, it fails too.
Danik
Jul 30, 2018 at 9:47 am
@Haplo, could you send me a document with this problem that I can use to reproduce it?
H
Haplo
Jul 30, 2018 at 2:33 pm
Yes, of course. I send you a pm right now.

Danik
Jul 31, 2018 at 8:34 am
Thanks!
H
Haplo
Aug 21, 2018 at 10:21 pm
Hi, any progress about that? I just back from holidays and I have a lot of ideas to draw! :)

H
Haplo
Nov 19, 2018 at 10:58 am
It is strange, I tried almost all PyxelEdit versions but the function "Reidentify mosaic layers" does not work well in any of them, or the command simply is ignored. Can someone confirm that the feature works in his case? My project is stopped because of this and I am seriously thinking to program of my own level editor.


H
Haplo
Nov 19, 2018 at 12:15 pm
The test is easy to do: simply do right click over a tile (in the tiles window) and select "Remove references in layer". Then select "Reidentify layer tiles" in Tiles menu and check if the ID is the same or null "."

Danik
Nov 19, 2018 at 7:45 pm
Hi Haplo, sorry about not getting back to you about this. I debugged the problem using your test file and I have identified the bug. I will PM you a link to a build you can test to verify the fix.