TtoktikMay 17, 2018 at 12:10 am
Hey guys, I'm pretty new to pyxel and pixel-art. I'm working on a game and I want to draw and generate tileset with Pyxel, but the problem is that I have a buildings bigger than tile size.
I'm considering to have them as a single big object or breaking them into standard sized tiles. However there are problems with both I think.
As for single big objects in tilesets, I'm not sure if Pyxel supports generating tileset with different sizes and also rendering would be a problem (objects behind/ahead). The problem with standard sized tiles are that I need to store reference for each building from code to tile id, and it would lead to complex code.
What's your general feeling about this? Any tips?

DanikMay 19, 2018 at 8:42 am
Hi toktik, It depends on your needs. There is no way to have differing tile/object sizes in a single document in Pyxel Edit I'm afraid. You could create your bigger objects out of smaller tiles (good if you wan't to make variations, but a bit cumbersome in PE at the moment since you can just select/place one tile at a time), or you could have a separate document with a different tile size. In the latter case they would export to different files/tilesets which might or might not be a problem with your asset workflow.