AalexMar 5, 2018 at 3:22 pm
Would be very handy to have a tool that would fill all empty tiles in a contigious area with a selected tile (similar to paint bucket tool, except would use a tile instead of a solid color)
It is quite cumbersome to fill big levels with terrain tiles, so tool could save quite a bit of time while building them :)
IixbayApr 10, 2018 at 2:50 pm
There is such a feature as example in UE4 when you create a new Tile Map ^-^
AAbePralleJul 25, 2018 at 5:38 am
+1. As an extension of the idea, how about letting certain tools work with both pixel brushes and tile brushes? I'd love to be able to use the paint bucket with pixels or tiles, draw rectangles with pixels or tiles, and use the pencil with pixels or tiles!

DanikJul 26, 2018 at 12:53 pm
Yes, it's a really interesting idea, there are some similarities when manipulating pixels and tiles. I've had discussions before about having a pixel or tile-mode toggle that toggles what is manipulated, and it would be really exciting to try it out.
SShayAug 14, 2018 at 9:28 am
+1 for that.
Selecting, duplicating and moving a group of tiles will help a lot to duplicate existing tiles pattern.
Thanks for this great tool.
FFlow_TnTFeb 26, 2019 at 7:40 pm
Hi there. Great app. Any word on that Tile Fill?
RRickyJun 9, 2019 at 11:10 am
+1. This could be very useful and I also agree that not just filling but multiple tools can be used not just on pixel level, but on tile level as well, including brush tool (single tile), fill tool (obviously fill bordered area), rectangle tool (filling tiles in respective rectangular area - great for e.g. outdoors or floor in general.
To extend this even further, how about option to select multiple tiles and draw tiles into area and tiles will be randomly picked out of those selected? That will easily add generated variety of ground if you have mutliple ground tiles