
CandyFace
Hi aiat_gamer
That shouldn't happen, are you sure you're importing the file correctly?
Assuming you import the spritesheet as a "tiled image", you simply set the tilewidth and tileheight to what a tile should be.
So for example if you import a 768x256 image which divided by 64 would give 12x4 tiles then you simply type in tilewidth: 64, tileheight: 64.

That shouldn't happen, are you sure you're importing the file correctly?
Assuming you import the spritesheet as a "tiled image", you simply set the tilewidth and tileheight to what a tile should be.
So for example if you import a 768x256 image which divided by 64 would give 12x4 tiles then you simply type in tilewidth: 64, tileheight: 64.
