Hi, Pixel/Chris, you may remember me..
I am the creator of the NES Emulator "RxNES".
RxNES runs old NES games with new 8x resolution .png graphics. :)
Today I spent over 12 hours coding Pyxel Edit JSON output.
I have gotten everything as close to spec as I have so far,
I believe the JSON is correct, however the pngs I guess aren't compatible :(
Unity3D has built in PNG output, and that is what I am using.
If any change needs to be made to the png output format on my end, I would have to add a PNG Library to my project.
I am hoping someone on the Pyxel dev side can make pyxel open my pngs / .pyxel .
I would also like it if you could see if theres any structure errors in my JSON output.
Here is a link to an example .pyxel from my Emulator
:
http://www.morethanagame.xyz/PYXELEDIT.pyxel
All the files were output from hitting a dump button in my emulator, and then I zipped them with Send to... Compressed (zipped) folder.
Please, I cannot debug whats wrong on my end, If you can try to load it and give debug info, or make pyxel edit load it properly that would be great!
I will be checking this topic for a reply at all hours and fairly regularly.
P.S - if...
"tileRefs":{- "0":{
- "index":0,
- "rot":0,
- "flipX":false
},
could be more like :
"tileRefs":{- "0":{
- "filename":"mypng27",
- "rot":0,
- "flipX":false
},
that would help alot because I'm still trying to figure out how i'm going to rename the tiles from tile27.png to the game graphics md5sum ie : 786b6758a_.png. I am concidering outputting a .bat script in the folder that will rename the files on run.
THANKS!
- Myles