Pyxel Edit Forum Archive
ArchiveFeature requests

Stamp Tile Patterns with the Tile Placer Tool

wildmangoose
Jul 9, 2017 at 11:04 pm
Feature Request: Allow the user to select multiple tiles from the "Tiles" window, and then stamp those tiles in the selected pattern onto the canvas.

Problem: When working with a singular and fixed tile size, some assets will likely exceed this size and must exist across multiple tiles. When trying to create/duplicate these objects on the canvas, they must be recreated piece by piece. A 3x3 tile bush ends up as 9 individually placed tiles. A 2x2 ground texture that is repeated ends up being 4x the amount of manually placed tiles to recreate the pattern accurately. This process becomes more time-consuming the larger the object.

Example User Process:

1) Select Tile Placer Tool
2) Select any number of tiles from the "Tiles" window, this becomes a "tile pattern" (the pattern's composition is based on the tiles position relative to one another in the window, a fixed width for the tiles window is required to determine relative position)
3) Drag the cursor over the canvas, and a preview of the selected tile pattern appears
4) On left click, the pattern is stamped to the current layer, replacing any tile assignments on the tiles affected.


wildmangoose
Jul 23, 2017 at 4:00 am
This feature would be similar to the features described in...

This pyxel edit github post from 2013: https://github.com/Danik/Pyxel-Edit/issues/33
AND the requests made in this pixelation.org forum thread from 2015: https://pixelation.org/index.php?topic=14186.90

I love working in pyxel edit, but making full screen mock-ups using tiles is just too time consuming with the current system of one-tile per click. Really hoping this comes to a future version.