
Danik
Hi,
Those are some awesome looking tiles!
The application is not really meant for hi res graphics, and the old beta you are using is not very optimized.
Note that when you change the canvas size it's in tiles, not pixels, and it looks like the canvas in the screenshot is 262528x262528 pixels big. :P
Air has some restrictions on how big bitmaps can be. In the old beta I think the limit was 8000 pixels or so, but it was recently raised in newer versions of Air so the next release will support bigger canvases than that but there is still a limit set by the OS.
The new version is also optimized and the canvas rendering is completely redone, which would solve the problem you are seeing. I tried importing your tiles into the latest version and it seems to be working fine. Too large canvases will still make it crash but the rendering works and it's responsive. (see attached image)
I would say you can edit high res tiles in Pyxel Edit, but not make levels (like with more than 40 tiles width) with high res tiles because the required bitmap sizes would be too big.
Regarding support for pressure sensitivity, it might be possible but it's not high priority at the moment as the main focus is low resolution pixel art.
Those are some awesome looking tiles!
The application is not really meant for hi res graphics, and the old beta you are using is not very optimized.
Note that when you change the canvas size it's in tiles, not pixels, and it looks like the canvas in the screenshot is 262528x262528 pixels big. :P
Air has some restrictions on how big bitmaps can be. In the old beta I think the limit was 8000 pixels or so, but it was recently raised in newer versions of Air so the next release will support bigger canvases than that but there is still a limit set by the OS.
The new version is also optimized and the canvas rendering is completely redone, which would solve the problem you are seeing. I tried importing your tiles into the latest version and it seems to be working fine. Too large canvases will still make it crash but the rendering works and it's responsive. (see attached image)
I would say you can edit high res tiles in Pyxel Edit, but not make levels (like with more than 40 tiles width) with high res tiles because the required bitmap sizes would be too big.
Regarding support for pressure sensitivity, it might be possible but it's not high priority at the moment as the main focus is low resolution pixel art.
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