FlyingKatsu

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FlyingKatsu
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  • My personal favorite freeware for scaling images is Paint.Net You can choose between Nearest Neighbor (for pixelated scaling) and more fancy algorithms for high quality scaling (for not pixel-art). Then as CandyFace says, just save it then import …
  • I think they meant "When making a new tile from the canvas, I want all visible pixels to be placed in the tile, regardless of which layer the pixels are in" So maybe have like a "Sample all layers" checkbox for creating new tile…
  • For the frame delay, you can set it in the FrameEdit panel: (Image) Not sure how useful it is to have an "Add Frame" button since the simplest implementation would be to just increase the canvas size by 1 tile height in the y direction (…
  • The quick and easy method in action: https://youtu.be/KMyuZSgiXnw The more correct method in action: https://youtu.be/veetYFOBmMk 
  • I should point out, however, that if you use my hacky solution with Screen2Gif, you might have some undesirable timing if your three animations have very different loop times. If the animations don't need to be in sync with each other, then you'll b…
  • You can import your animated gif as side-by-side frames in a canvas, but it wouldn't be much different from loading your original .pyxel file. It sounds like you want to use the full animated gif as a sort of layer on top of your new animation, and…