Various Tools Missing

Hello! First of all, I'd like to say that for tiles, there simply is nothing out there with the same potential as Pyxel, and I am proud to have bought and support it. I intend to increase my donation over time as well!
That said, one "competitor", http://piq.codeus.net/draw , does feature an impressive library of tools, such as a button that adds noise on the fly, a draw tool that only darkens or lightens whatever you're drawing on top of (a huge shortcut for shading), and rather interesting x-axis and y-axis symmetry tools. I'd love to see the inclusion of such features in Pyxel one day, though I do want to say that it's certainly more than adequate already.
Thank you! Keep up the amazing work!
Comments
I actually have symmetric tile mode and an isometic line mode on my list of features to add (but I have many features on that list :P) I'd like to add more basic tools for lines, squares, ellipses etc first though.
I wouldn't say it will be as fully featured as Illustrator, but my goal is to make it a really good and streamlined tool for pixel graphics!
Don't forget to implement a money-printer function in it as well!
Or please describe entire process of making new flipped tile from original one cause its very irritating.
I agree that it could be easier though.
A lighten/darken tool like the one in "piq" would also be great.
And the already planned additions like symmetric tile mode, isometic line mode and shape drawing tools will all be welcomed features.
I'm excited about the further development of a nice piece of software with a great potential.
I sort of think this belongs in the color chooser window, but that would require an extra step (pressing C to open it).
Good point about remembering the location for the color chooser, I have been meaning to add that.
I have tried to make the text fields select all when you give them focus without success, but I'll give it another shot because I agree it would be a lot nicer!
I planned to have settings that let you choose how much to increment hue sat and brightness individually, and also what direction the hue shifts. I found that hues between 25% and 75% look nice shifted 1 way and the rest looks nice shifted the other way, so I have it choose based on that by default.