Is PyxelEdit still being developed?

in Questions
I'm asking because I recently started learning pixel art and wanted to try PyxelEdit for it, since I got a paid version from HB.
Looking at the changelog, last update was in March and they seem very stretched out. So here are my questions:
1. Is PE still in active development?
2. If yes, how many people are working on it? Are you looking for someone to help with development?
3. If not, have you thought about open-sourcing the project?
Looking at the changelog, last update was in March and they seem very stretched out. So here are my questions:
1. Is PE still in active development?
2. If yes, how many people are working on it? Are you looking for someone to help with development?
3. If not, have you thought about open-sourcing the project?
Comments
1. No idea, haven't heard from @Danik for some time, though he still responds to message on his twitter, so I would assume yes. PyxelEdit is just a pet project as far as I know, so he usually only works on it when he feels like it.
2. Only @Danik is working it
3. I've suggested this idea before, ie. via github or something but last time he wasn't sure... though that was a long time ago.
Try to ask him on twitter https://twitter.com/Danik112
He's usually quite fast to answer there, compared to the forum which I moderate.
Haha, I am sure there are lots of more people here that would do this for free. Just out of love for Pyxeledit ^_^!
Sorry I haven't responded in a while. I understand your concerns since it was such a long time since the last update. I've just had another period where I've had too much to do with work, and my free time has been eaten up by other commitments.
There has been some progress though. Mostly bug fixes but also some features and usability fixes. I've made some progress at implementing multi-tile selection/drawing, but it requires some refactoring that needs me to work focused on it for some time to get it right. I've also started implementing a palette manager that lets you save and manage palette presets, set the default etc.
Joe has also helped me out by starting implementing the tile instance offsetting demonstrated above. I think this feature can be really powerful for certain animation work, and I'm excited about releasing it when it's ready!
I'm trying to find a solution where I can work part time at my day job for a while to be able to focus more on Pyxel Edit, so far they haven't agreed on it, but I think the workload will be a bit less going forward, so hopefully that works out.
In any case rest assured I'm still determined to keep working on and improving the application. Maybe I should do a smaller update soon with just the bug fixes and smaller features that are ready? What do you think?
I do get you have other responsibilities and honestly I have felt this weight more and more as I get older so don't think for a second I'm not sympathetic. Life's an ugly balancing act like that.
Either way, it's good to see you back in action even if it's just got a moment. I'm looking forward to trying out updates that come along in the future and to continue using this tool as long as it's supported!
The new version is now available for download that fixes some common crashes and other issues.
I tried the AIR28 64bit beta release, and it was promising! I didn't have any issues making documents that took up 5 GB or more RAM. So I also uploaded an experimental 64 bit build that you can download from the license page.