multiple opacity for single layer

im asking for this souly to make shadows easier to manage (tho im sure it has countless other uses). it would be amazing to have my object and its opaque shadow on the same layer, but i see no simple way to do this
i would recommend adding it as a feature to the wand/ select tool.
side request- free form select tool (the way it is now is irritating to use)
i would recommend adding it as a feature to the wand/ select tool.
side request- free form select tool (the way it is now is irritating to use)
Comments
To me it seems like you're taking a simple task and making it more complicated for no particular reason.
A free form selection tool would be nice though.
and as for "taking a simple task and making it more complicated" i ask you which sounds harder-
1. draw
2. make another layer
3. draw shadow
4.decrease opacity
5. put shadow and object on same tile
6. merge layers
or
1. draw object and shadow
2. select shadow
3. decrease opacity
It's true that in theory that sounds easier but if you do it in practice, then you often have your first layer and possibly other details added already at that state in your sprite drawing process, thus the process is more like:
1. make a second layer/select shadow layer
2. draw shadow or whatever
3. adjust opacity.
The benefit in such a feature is simply not big enough to me to support such a feature request, but that's just my opinion
as for merging your layers, did you use "Merge with next down" or "Apply to next down"? the latter affects opacity while the former doesn't.
Alternatively if you really want everything on one layer, then you could do something like:
1. Select your shadow
2. erase the content inside
3. adjust brush opacity and fill it.
If your shadow does not share color with anything else on the canvas, then you could also make use of the replace current color feature. The process would then be:
1. select shadow color
2. goto color->replace current color
3. adjust alpha
also, niether merge or apply work if the shadow is the only thing in the tile (the shadow of one object i have spans 4 tiles in total due to the angle of light source)
i understand your side ove the argument, but stand with my opinion. if anything i would like to make an addendum- allow opacity to be carried over (tho that one may be impossible without changing the program its receiving. i dont know code, im just the artist)
and please dont tell me i need to place them down before. the whole point is to be able to place them whenever