Pyxel file format

Is the pyxel file format specification available?

I'd like to export animation and be able to pull apart the layer information, so parts of the body can be on different layers and thus turned off  or interchanged in my game.  Also, I'd want to access the Frame Delay per frame which doesn't seem to be exported anywhere when exporting the image to PNGs.








Comments

  • CandyFaceCandyFace Posts: 620
    edited October 2015
    Hey madpuppet

    The pyxel format is actually just a zipped folder with the information, You should be able to rename the .pyxel file to .zip and extract it's content. The extracted folder should contain various png's with the necessary layer parts, and a .json with a lot of information.

    Using a project of my own as an example, your json could look like this
    {
      "palette": {
        "colors": {
          "0": "ff000000",
          "1": "ff222034",
          "2": "ff45283c",
          "3": "ff663931",
          "4": "ff8f563b",
          "5": "ffdf7126",
          "6": "ffd9a066",
          "7": "ffeec39a",
          "8": "fffbf236",
          "9": "ff99e550",
          "10": "ff6abe30",
          "11": "ff37946e",
          "12": "ff4b692f",
          "13": "ff524b24",
          "14": "ff323c39",
          "15": "ff3f3f74",
          "16": "ff306082",
          "17": "ff5b6ee1",
          "18": "ff639bff",
          "19": "ff5fcde4",
          "20": "ffcbdbfc",
          "21": "ffffffff",
          "22": "ff9badb7",
          "23": "ff847e87",
          "24": "ff696a6a",
          "25": "ff595652",
          "26": "ff76428a",
          "27": "ffac3232",
          "28": "ffd95763",
          "29": "ffd77bba",
          "30": "ff8f974a",
          "31": "ff8a6f30"
        },
        "width": 8,
        "numColors": 32,
        "height": 6
      },
      "settings": {
        "ExportImagePanel_prefFormat": "0",
        "ExportImagePanel_prefPath": "/Users/CandyFace/Desktop",
        "ExportImagePanel_prefOverwrite": "false",
        "ExportImagePanel_prefFileName": "Bubblebobble2",
        "ExportImagePanel_prefTranspMatteColor": "4278190080",
        "ExportImagePanel_prefScaling": "3",
        "ExportImagePanel_prefSeparateFiles": "false"
      },
      "version": "0.3.109",
      "canvas": {
        "tileWidth": 100,
        "tileHeight": 100,
        "numLayers": 5,
        "layers": {
          "0": {
            "name": "Layer 4",
            "alpha": 255,
            "tileRefs": {},
            "blendMode": "normal",
            "hidden": false
          },
          "1": {
            "name": "Layer 3",
            "alpha": 115,
            "tileRefs": {},
            "blendMode": "normal",
            "hidden": false
          },
          "2": {
            "name": "Layer 2",
            "alpha": 255,
            "tileRefs": {},
            "blendMode": "normal",
            "hidden": false
          },
          "3": {
            "name": "Layer 2",
            "alpha": 255,
            "tileRefs": {},
            "blendMode": "multiply",
            "hidden": false
          },
          "4": {
            "name": "Layer 1",
            "alpha": 255,
            "tileRefs": {},
            "blendMode": "normal",
            "hidden": false
          }
        },
        "width": 100,
        "height": 100
      },
      "animations": {},
      "tileset": {
        "numTiles": 1,
        "tileHeight": 100,
        "tilesWide": 8,
        "fixedWidth": true,
        "tileWidth": 100
      }
    }
  • Oh cool. Thanks a lot.
    I'll try that out.

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