Scale in export

Hi. There is any option to add scale by 0.5 (1.5,2.5 etc) in export? 
Ex. I have a lot my sprites in 32x but maked long time ago as png only. I want import them into Pyxel and export as 48x but program use only full numbers for scale. I can make it only bigger :(


  • O87O87 Posts: 8
    To upscale a sprite from 32 to 48 would mean the computer makes choices about which half of the image should be doubled, and which shouldn't, it's not going to look good.

    I think the best thing to do would be to load your 32 sprites as a tiled image of 32x32, then change the canvas size to 48x48 and center the image.
    You'll have some space all around your sprites, but they will be useable. You can also then edit them to be taller, but this will take some time.

    Is the object of this to update a VXAce spritesheet to work with MV?
    If that's the case, you can try doubling the size of your 32 sprites to 64 and import them that way and see how they look. The tiles are 48x48, but the sprites can be anything.
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