Is Pyxel Edit Dead?
The last announcement was a year ago, and there wasn't even an announcement made about the latest version (0.4.8). Has development on this product halted?
It is going at such a slow pace that it may seem dead, it's true.
I suppose if the program were dead, the developer would inform it in the forum.
It's a shame because it's a great program that deserves at least 3 or 4 updates a year.
I guess the developer does not have the necessary time.
It's a shame. It had a lot going for it, and so much potential. But now that Aseprite has a Tileset Editor being added soon, I don't think Pixel Edit is going to stay in my toolkit.
I re-downloaded it recently after not having had it in like 2 years. I didn't see any new features and I just wanted to get quickly started with pixel art again. I looked up aseprite and liked what I saw, purchased it, and I can honestly say that I like it much more than pyxel edit.
It's true that development has been standing still for a long time now, and I'm sorry about that. My day job is taking most of my energy, and there are issues with the platform (Adobe Air) that I don't know how to work around which is demotivating.
I have not given up development though. I know a lot of people like the program and find it useful, and I will do my best to deliver on the features that are planned and fix the biggest issues. I have some thoughts and ideas on how to continue after that, maybe on another platform, and maybe getting more people involved in the development.
I will be on vacation from my job later this summer, and I have planned to spend some focused time on Pyxel Edit then.
have you considered moving off of adobe air to html5? electron makes it really easy to ship native apps in a chrome container:
If you have any interest in this, happy to help. I have 20 years of experience building stuff for the web, and would be glad to breathe some life into pyxeledit (it's a great program!)
I'm glad to see the project isn't entirely dead. I've been using GraphicsGale for the past 10 years and I've been looking for a tool to switch to. I tried Aseprite but it just didn't do it for me. I love Pyxel Edit's tilemap options, more specifically how I can import a png and have it sliced to create a tileset. The only thing missing for me is the ability to select multiple tiles, like Tiled does (you can right-click and drag to create a brush of the selected tiles, it's great).
This is my go-to tool for tile maps. I use aseprite for animation stuff. I really love this tool for doing tilemaps. I hope you keep at it.
This may be a good candidate for some crowd funding? Or, making it an open source project? This is such an excellent program and I believe there would be a lot of support to help in other ways.
I would definitely contribute to crowd funding, despite the fact that I've already bought a couple pyxel edit licenses. I'm also really into open source development and would _love_ an opportunity to hack away on pyxel for the improvement of everyone.
I would like to echo the idea of making it open source. Aesperite manage to make it work, and make money. I mean, I used to develop using Adobe tools back in the day, so it would be a project I could actually contribute to...
Yeah if it was open source we might see some cool changes. Drives me crazy sometimes that we don't have a Replace Color feature to test colors on the fly.