Selection pixel snap

When moving a selection around, it moves according to desktop, not document resolution.

Why is that? It's not like I can really place anything to 1/312th of pixel when working on my 600% zoomed in 48x48 sprite. Why couldn't selection just snap to pixels of the current document/zoom level? It always feels like placing is off just a tiny bit to incorrectly place it when you commit the placement.



Current way it works looks neat, but I can't think of a reason anyone would really need this.
Perhaps a checkbox/setting "snap to pixel" or something?

Comments

  • DanikDanik Posts: 764
    Yeah, that would be nice. It's using a library component for the transform widget so it's a bit tricky to implement though, but I'll see what I can do.
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