Wierd Alpha-ed line

I don't remember since what version but it's new, i sometimes get a wierd 1/2 length line that has a wierd behavior. It's painted as if it's an kind of not 100% opacity pen. I can fill bucket to fix it but the pen is still not painting right afterward (forgot to show it on gif).

It does that with my wacom and my mouse. On windows 10.


  • WegPastWegPast Posts: 59
    edited September 2018
    Got same issue here, but no wacom. Only regular mouse + keyboard.
    On windows 10
    PyxelEdit 4.8
  • I'm under the impression it's when i have a resized canevas or tiles. Because I changed the canevas size, and I think thats when I had issues. 
  • DanikDanik Posts: 884
    Thanks for the report. Does the issue persist when you save and re-open the document?
    If you could email me a document that has the issue that would help a lot in debugging it (support@pyxeledit.com).
  • DracirDracir Posts: 3
    edited September 2018
    Yes It persist saving. Sending this email.
  • Hey Danik, I've managed to reproduce this bug reliably.

    I tested it with 16x16 tiles, as well as 32x32 tiles, and thinking it might be an even sized tile error I also tested it with 33x33 but all tile sizes successfully reproduced the bug.

    I tested the following versions as reproducing the bug on Windows 10 64-bit:
    • 0.4.8
    • 0.4.7
    • 0.4.6 32-bit
    • 0.4.6 64-bit

    I tested the following versions as unable to reproduce the bug on Windows 10 64-bit:
    • 0.4.5
    • 0.4.4
    • 0.4.3
    • 0.4.2

    Reproduction steps:
    1. Make a new tiled document
    2. Create a new tile and create a copy rotated 180 degrees
    3. Paint on the left edge of the 180 degree rotated tile

    Here's a gif of the bug happening with said repro steps:

  • j4nwj4nw Posts: 1
    I've been running into this issue a lot when working with rotated tiles. It's the only major paint point I've had with the tool so far. Any chance of a fix?
  • DanikDanik Posts: 884
    I thought I had fixed this already but apparently not. I will look into it!
  • DanikDanik Posts: 884
    I have now found a fix for the issue, it will be in the next release.
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