open png instead of just import

It would be nice if we could open png files, edit them, and just save them, instead of having to import them in a new .pyxel, exporting it as a png, and finding the path to them again and replacing them. I'm doing a minecraft resourcepack now, with lots of 16x16 tiles, And having to do that for each tile waste a lot of time.

Comments

  • CandyFaceCandyFace Posts: 548
    edited January 3
    Hi Syrius

    As a workaround, because all your images are 16x16, you could use the website below to make a giant spritesheet, then import that into PyxelEdit, setting the size and offset properly. Using this technique you only have to import once and can export and edit all of the images quickly.

    https://draeton.github.io/stitches/

    To export as a spritesheet on the website, first clear the stitches, then import all your images, click the download button and choose spritesheet :)

    The only problem I can see now is that you have to rename all those files, unless the original files are sorted as numbers or something like that.
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