Export Contains Junk Data

LimycLimyc Posts: 1
edited January 2015 in Bug reports
When my artist exports the tile map data with multiple layers, any unmapped tiles are still written to the output file. I figure this is an oversight since I cannot think of any reason why you would want to parse an invalid tile ID (unmapped tiles export as tile ID -1); it creates the potential for bugs, bloats file size, and increases parse time.

Could you update the tile map exporter to ignore unmapped tiles?
 
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